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startingsystems1.md

Guide to Systems Programming, covering fundamentals such as bit manipulation, parsing, filesystems, input/output, syscalls, memory management, and signals.

Topics: Programming

Entities: Programming

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My Thoughts on Bun's Rust Rewrite

Before we discuss Rewrite Bun in Rust, there's something that needs to be said, because no one is saying it. Bun stands where it does today because of Zig. Jarred chose Zig back then not because it was "cool," but because Zig enabled a small team to rapidly...

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rustunit

Rustunit offers software development consulting with a focus on rust, game-development and large scale distributed backend services.

Topics: Programming

Entities: Programming

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Ascetic Computing - ratfactor

I often put a fair amount of effort into perfecting and cleaning up source and configuration files for aesthetic reasons, so this comment briefly threw me for a loop. Then I chuckled. How droll.

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Anyone on the Internet Can Ring Your Doorbell

Behind a cheap Temu doorbell sits an IoT backend where device IDs are sequential and requests are forgeable with a string baked into every firmware. One signed call lifts any device's persistent password and lets anyone on the Internet hijack the next live...

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The CTF scene is dead - kabir.au

Why frontier AI has broken the open CTF format, hollowed out the scoreboard, and made competitive CTF performance a weaker signal than it used to be.

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How to Write to SSDs

VLDB version: https://www.vldb.org/pvldb/vol19/p1469-lee.pdf Comments

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Prolog Projects Tips

As I’ve been writing about here for a while now, I quite like Prolog as a general-purpose programming language. It’s a lovely, very high-level language, quite comparable to Lisp (with M-Expressions instead of S-Expressions) and my implementation of choice,...

Topics: Programming

Entities: Programming