startingsystems1.md
Guide to Systems Programming, covering fundamentals such as bit manipulation, parsing, filesystems, input/output, syscalls, memory management, and signals.
Topics: Programming
Entities: Programming
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Guide to Systems Programming, covering fundamentals such as bit manipulation, parsing, filesystems, input/output, syscalls, memory management, and signals.
Topics: Programming
Entities: Programming
They are: ① write it all out; ② use palette variables; ③ color-mix(); ④ light-dark(); ⑤ if(); ⑥ paused @keyframes animation
Before we discuss Rewrite Bun in Rust, there's something that needs to be said, because no one is saying it. Bun stands where it does today because of Zig. Jarred chose Zig back then not because it was "cool," but because Zig enabled a small team to rapidly...
Rustunit offers software development consulting with a focus on rust, game-development and large scale distributed backend services.
Topics: Programming
Entities: Programming
I often put a fair amount of effort into perfecting and cleaning up source and configuration files for aesthetic reasons, so this comment briefly threw me for a loop. Then I chuckled. How droll.
Behind a cheap Temu doorbell sits an IoT backend where device IDs are sequential and requests are forgeable with a string baked into every firmware. One signed call lifts any device's persistent password and lets anyone on the Internet hijack the next live...
Why frontier AI has broken the open CTF format, hollowed out the scoreboard, and made competitive CTF performance a weaker signal than it used to be.
VLDB version: https://www.vldb.org/pvldb/vol19/p1469-lee.pdf Comments
A working Windows XP desktop in your browser. Wikipedia and Wikimedia Commons as folder trees, Earth as a scrapbook. By Sami Smith.
How Asset Hoard parses Godot resource files, resolves cross-references, and reconstructs the res:// folder layout on drag-out so materials work the moment they land in your project.
The accompanying post has latency measurements https://www.apalrd.net/posts/2026/asn_cdn/ Comments
As I’ve been writing about here for a while now, I quite like Prolog as a general-purpose programming language. It’s a lovely, very high-level language, quite comparable to Lisp (with M-Expressions instead of S-Expressions) and my implementation of choice,...
Topics: Programming
Entities: Programming