So today I reached a nice milestone in one of my projects: my work porting classic Mac OS to PowerPC systems with what I affectionately call ArtX chipsets (Nintendo GameCube, Wii, eventually Wii U; the GameCube’s Flipper integrated chipset was very much designed by ArtX as it was effectively finished when ATI acquired the company, and the Wii’s Vegas (and its later revision Bollywood) and Wii U’s Latte are effectively straight successors) reached the desktop for the first time, most likely the first time since the CHRP clone era that someone outside of Apple brought up classic Mac OS on a new system to the desktop. Despite still being nowhere near ready for a public release, I want to talk about the challenges I faced with this project so far.