Recently the Stop Killing Games movement got a lot of attention and sparked a lot of debate (and flame wars). While I’m not exactly planning on killing my homemade MMORPG Trolddom, it inspired me to look into making it “kill proof” with an offline mode and support for custom servers. It seemed like a fun little on-and-off summer project at the time. In this blog post I’ll go into details about the challenges of getting to the finish line.