Red Blob Games: Two Dimensional Version Control
This summer I participated in the r/roguelikedev summer event where we write a Roguelike game[1], following one of the Roguelike coding tutorials. I’m not trying to learn coding, so I use this event to try learning something else. This year, one of the things I wanted to tackle was two-dimensional version control.
Red Blob Games
Topics: Programming
Entities: Programming